Sunday, 27 January 2013

Animatic Storyboard

We wrote notes on each shot regarding the Scene, Sound, Music and any extra notes. Splitting the task up between us, we each did voiceovers using different programmes. I used GarageBand to record my voiceovers. Using the notes we had, I scripted them onto a piece of paper and recorded myself using my microphone on my laptop. It was the first time I had used this type of software and using new technology has broadened my knowledge on various ways of interpreting media. 
Script
Short notes on each shot


GarageBand - Software used for voiceovers 

Sunday, 20 January 2013

Changes In Post Production

The following video shows the changes we made during post editing. We used colour correction and added a blue filter????? to add a mysterious, ghostly feel to our video which really stresses the horror genre. You can also see the letterbox effect we have mounted on to our video too, this gives our film a professional, cinematic screen view. This is not finished by any means, we still have the audio track and various other tweaks and changes yet to make.


Editing

During the editing process, the four of us all sat around one computer and contributed ideas and actions to construct the shots, sound, transitions and general effects together to form our final film. We used Final Cut Pro for the vast majority of editing but also used programmes such as After Effects. Below is a sped-up screen recording of the many hours of post-editing we went through.

Monday, 14 January 2013

Final Film Shooting - Day Four

This was our final day of shooting at our key location of Fairfield Park in Stotfold, known as "Scarlet Hill" in "Anomalous". These shots were in my opinion, our best at instilling the role of the dice in the film and revealing sinister acts such as the stabbing of the other male actor. The sighting of Parker's younger sister also gives hints towards the narrative but without giving it away too much. 



Final Film Shooting - Day Three

Day three of shooting was to get the tunnel shots that represent the 'present' tense of our final film that signifies the flashback 'base' in the sequence of shots. Using a local tunnel pathway we knew about, we took a variety of shots of our protagonist Parker in different positions or doing different actions. We chose to represent Parker as stressed, confined in the tunnel, panicked and on edge to show his psychotic state of mind. These shots incline the audience to feel sympathetic towards him despite his deadly crimes, as he clearly feels confused as to why his mind is leading him to sinister acts. His unsettled presence also brings tension and uneases the viewers.



Sunday, 13 January 2013

History Of Horror

Using both Microsoft Powerpoint and Final Cut Pro, I produced this video to show the history of horror from the 1900s to the 2000s

DVD Load Screen

As an extra, to add professionalism to our film opening and understand further the thought processes film production companies go through, Rhys designed a DVD load screen for us using After Effects and Encore. This is the screen that appears when the viewer puts the DVD into a player, and then has to press Play using the remote to begin the film. He used a pun of putting "PLAY THE GAME" as the Play button, to relate to our narrative of Parker playing a game with the red dice. 

Friday, 11 January 2013

Sound Research

The four of us sat on a computer together and researched on paper and form websites, various sounds we found or wanted to include. Although we definitely want to include some of our own recorded sounds, we also wish to incorporate trickier sounds such as a base track which includes instruments. We produced a rough mind map together and then I used iMovie to construct the following video. The words in quotations ".." represent sounds we found from the website Freesound and the numbers in circles represent the storyboard shot that this sound clip could go with.